This paper details our participation in the Challenges and Applications of Automated Extraction of Socio-political Events from Text (CASE) workshop @ EMNLP 2022, where we take part in Subtask 1 of Shared Task 3. We approach the given task of event causality detection by proposing a self-training pipeline that follows a teacher-student classifier method. More specifically, we initially train a teacher model on the true, original task data, and use that teacher model to self-label data to be used in the training of a separate student model for the final task prediction. We test how restricting the number of positive or negative self-labeled examples in the self-training process affects classification performance. Our final results show that using self-training produces a comprehensive performance improvement across all models and self-labeled training sets tested within the task of event causality sequence classification. On top of that, we find that self-training performance did not diminish even when restricting either positive/negative examples used in training. Our code is be publicly available at https://github.com/Gzhang-umich/1CademyTeamOfCASE.
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艺术是一种使用数字技术作为生成或创造过程的一部分的艺术方法。随着数字货币和NFT(不可杀死的代币)的出现,对数字艺术的需求正在积极增长。在本手稿中,我们主张将深层生成网络和对抗性训练进行稳定和变体的艺术生成的概念。这项工作主要集中于使用深卷积生成对抗网络(DC-GAN),并探讨了解决GAN训练中常见陷阱的技术。我们比较DC-GAN的各种架构和设计,以为稳定而逼真的一代提供推荐的设计选择。这项工作的主要重点是生成现实中不存在但由提议的模型从随机噪声中合成的逼真图像。我们提供了生成的动物面部图像(一些显示物种混合物的证据)的视觉结果以及训练,建筑和设计选择的建议。我们还展示了训练图像预处理如何在GAN培训中起着重要作用。
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在过去的几年中,基于深度卷积神经网络(CNN)的图像识别已取得了重大进展。这主要是由于此类网络在挖掘判别对象姿势以及质地和形状的零件信息方面具有强大的能力。这通常不适合细粒度的视觉分类(FGVC),因为它由于阻塞,变形,照明等而表现出较高的类内和较低的阶层差异。表征对象/场景。为此,我们提出了一种方法,该方法可以通过汇总大多数相关图像区域的上下文感知特征及其在区分细颗粒类别中避免边界框和/或可区分的零件注释中的重要性来有效捕获细微的变化。我们的方法的灵感来自最新的自我注意力和图形神经网络(GNNS)方法的启发端到端的学习过程。我们的模型在八个基准数据集上进行了评估,该数据集由细粒对象和人类对象相互作用组成。它的表现优于最先进的方法,其识别准确性很大。
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A Digital Twin (DT) is a simulation of a physical system that provides information to make decisions that add economic, social or commercial value. The behaviour of a physical system changes over time, a DT must therefore be continually updated with data from the physical systems to reflect its changing behaviour. For resource-constrained systems, updating a DT is non-trivial because of challenges such as on-board learning and the off-board data transfer. This paper presents a framework for updating data-driven DTs of resource-constrained systems geared towards system health monitoring. The proposed solution consists of: (1) an on-board system running a light-weight DT allowing the prioritisation and parsimonious transfer of data generated by the physical system; and (2) off-board robust updating of the DT and detection of anomalous behaviours. Two case studies are considered using a production gas turbine engine system to demonstrate the digital representation accuracy for real-world, time-varying physical systems.
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Deep neural networks (DNN) have outstanding performance in various applications. Despite numerous efforts of the research community, out-of-distribution (OOD) samples remain significant limitation of DNN classifiers. The ability to identify previously unseen inputs as novel is crucial in safety-critical applications such as self-driving cars, unmanned aerial vehicles and robots. Existing approaches to detect OOD samples treat a DNN as a black box and assess the confidence score of the output predictions. Unfortunately, this method frequently fails, because DNN are not trained to reduce their confidence for OOD inputs. In this work, we introduce a novel method for OOD detection. Our method is motivated by theoretical analysis of neuron activation patterns (NAP) in ReLU based architectures. The proposed method does not introduce high computational workload due to the binary representation of the activation patterns extracted from convolutional layers. The extensive empirical evaluation proves its high performance on various DNN architectures and seven image datasets. ion.
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Recent advances in upper limb prostheses have led to significant improvements in the number of movements provided by the robotic limb. However, the method for controlling multiple degrees of freedom via user-generated signals remains challenging. To address this issue, various machine learning controllers have been developed to better predict movement intent. As these controllers become more intelligent and take on more autonomy in the system, the traditional approach of representing the human-machine interface as a human controlling a tool becomes limiting. One possible approach to improve the understanding of these interfaces is to model them as collaborative, multi-agent systems through the lens of joint action. The field of joint action has been commonly applied to two human partners who are trying to work jointly together to achieve a task, such as singing or moving a table together, by effecting coordinated change in their shared environment. In this work, we compare different prosthesis controllers (proportional electromyography with sequential switching, pattern recognition, and adaptive switching) in terms of how they present the hallmarks of joint action. The results of the comparison lead to a new perspective for understanding how existing myoelectric systems relate to each other, along with recommendations for how to improve these systems by increasing the collaborative communication between each partner.
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Graph Neural Networks (GNNs) have shown great potential in the field of graph representation learning. Standard GNNs define a local message-passing mechanism which propagates information over the whole graph domain by stacking multiple layers. This paradigm suffers from two major limitations, over-squashing and poor long-range dependencies, that can be solved using global attention but significantly increases the computational cost to quadratic complexity. In this work, we propose an alternative approach to overcome these structural limitations by leveraging the ViT/MLP-Mixer architectures introduced in computer vision. We introduce a new class of GNNs, called Graph MLP-Mixer, that holds three key properties. First, they capture long-range dependency and mitigate the issue of over-squashing as demonstrated on the Long Range Graph Benchmark (LRGB) and the TreeNeighbourMatch datasets. Second, they offer better speed and memory efficiency with a complexity linear to the number of nodes and edges, surpassing the related Graph Transformer and expressive GNN models. Third, they show high expressivity in terms of graph isomorphism as they can distinguish at least 3-WL non-isomorphic graphs. We test our architecture on 4 simulated datasets and 7 real-world benchmarks, and show highly competitive results on all of them.
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In recent years, the exponential proliferation of smart devices with their intelligent applications poses severe challenges on conventional cellular networks. Such challenges can be potentially overcome by integrating communication, computing, caching, and control (i4C) technologies. In this survey, we first give a snapshot of different aspects of the i4C, comprising background, motivation, leading technological enablers, potential applications, and use cases. Next, we describe different models of communication, computing, caching, and control (4C) to lay the foundation of the integration approach. We review current state-of-the-art research efforts related to the i4C, focusing on recent trends of both conventional and artificial intelligence (AI)-based integration approaches. We also highlight the need for intelligence in resources integration. Then, we discuss integration of sensing and communication (ISAC) and classify the integration approaches into various classes. Finally, we propose open challenges and present future research directions for beyond 5G networks, such as 6G.
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In the recent years, various gradient descent algorithms including the methods of gradient descent, gradient descent with momentum, adaptive gradient (AdaGrad), root-mean-square propagation (RMSProp) and adaptive moment estimation (Adam) have been applied to the parameter optimization of several deep learning models with higher accuracies or lower errors. These optimization algorithms may need to set the values of several hyperparameters which include a learning rate, momentum coefficients, etc. Furthermore, the convergence speed and solution accuracy may be influenced by the values of hyperparameters. Therefore, this study proposes an analytical framework to use mathematical models for analyzing the mean error of each objective function based on various gradient descent algorithms. Moreover, the suitable value of each hyperparameter could be determined by minimizing the mean error. The principles of hyperparameter value setting have been generalized based on analysis results for model optimization. The experimental results show that higher efficiency convergences and lower errors can be obtained by the proposed method.
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Managing novelty in perception-based human activity recognition (HAR) is critical in realistic settings to improve task performance over time and ensure solution generalization outside of prior seen samples. Novelty manifests in HAR as unseen samples, activities, objects, environments, and sensor changes, among other ways. Novelty may be task-relevant, such as a new class or new features, or task-irrelevant resulting in nuisance novelty, such as never before seen noise, blur, or distorted video recordings. To perform HAR optimally, algorithmic solutions must be tolerant to nuisance novelty, and learn over time in the face of novelty. This paper 1) formalizes the definition of novelty in HAR building upon the prior definition of novelty in classification tasks, 2) proposes an incremental open world learning (OWL) protocol and applies it to the Kinetics datasets to generate a new benchmark KOWL-718, 3) analyzes the performance of current state-of-the-art HAR models when novelty is introduced over time, 4) provides a containerized and packaged pipeline for reproducing the OWL protocol and for modifying for any future updates to Kinetics. The experimental analysis includes an ablation study of how the different models perform under various conditions as annotated by Kinetics-AVA. The protocol as an algorithm for reproducing experiments using the KOWL-718 benchmark will be publicly released with code and containers at https://github.com/prijatelj/human-activity-recognition-in-an-open-world. The code may be used to analyze different annotations and subsets of the Kinetics datasets in an incremental open world fashion, as well as be extended as further updates to Kinetics are released.
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